Ever since I played RuneScape as a kid back in 2001, I’ve had an on-and-off relationship with various MMORPGs. After RuneScape it was Guild Wars; I started with Factions and played consistently up until Eye of the North. Some of my favorite memories of that game were farming the Underworld as a trapping Ranger.
After Guild Wars I moved onto World of Warcraft, as I’m sure many people did. I started playing during Wrath of the Lich King, so I am indeed a Wrath baby. Surprisingly I’d played Warcraft 3 before I started WoW, and as an edgy teenager I loved Arthas and his character arc during Frozen Throne.
Around this time is when my off again part of the relationship would hit. I’d buy the new expansion and play for a couple of months, then drop the game again until the next one came out. When Guild Wars 2 came out I did the same thing. While I loved that game, it just didn’t have the same staying power as the first one for me. I’m fully willing to admit I may be wearing some rose-tinted glasses with that opinion though.
Eventually, I found my way to Final Fantasy 14 near the end of Heavensward. I made my way through the base games content and Heavensward, then did my usual and quit playing temporarily until Stormblood came out. Of course I repeated this when Shadowbringers came out. But FF14 may be my favorite MMO of all time, as it just keeps getting better.
This whole thing was just a preamble for me to tell you that Endwalkers is absolutely amazing. I’m sure you’ve seen that all over the internet multiple times by now. Like any well-adjusted person, I took some days off work to immerse myself in the story and finally see the end of this saga they’ve been spinning since 1.0.
Let me be clear; the praise is absolutely deserved. The fights and the story were simply superb. It continues the chain of excellent expansions to this incredible MMO. Even if they’ve had a few missteps (physical ranged class cast times in Heavensward being the worst to me) the team behind the game have shown they know what players want and continue to deliver on that.
From the start, the entire story takes on a grandiose feeling. Not even a few minutes in and we’re heading to Sharlayan instead of messing around in Eorzia. The actual city of itself is interesting, but this comes from more of a story perspective rather than a design one. I found myself more interested in the idea of seeing what this city I’ve heard so much about throughout the city looks like.
The real looker in this expansion is Radz-at-Han. With a beautiful color palette of reds and browns, it nails the Indian aesthetic perfectly. My only complaint with this was just how late into the story you get into the city and finally explore it. Of course, the hub areas are only a small part of what the expansion offers.
The dungeons aesthetics were somewhat lacking for me, but the boss fights made up for it the areas I was disappointed in. The first two dungeons are great examples of this; Tower of Zot and Tower of Babil both felt very grey and uninspired in their looks. Tower of Zot fills its role as the first dungeon of the expansion well enough. Much like Holminster Switch before it in Shadowbringers, it’s very basic in its design and boss fights.
Tower of Babil feels like more of the same at first. It’s still very grey and bland for a large part, but starting you out on a train is at least exciting. However the boss fights in this dungeon make up for that. While they’re the usual simple affairs of most dungeons in the game, they were enjoyable enough. Especially the fight against Anima, which is what made the entire dungeon for me. Though I admit that it left me disappointed that we likely wouldn’t be getting a more difficult Anima fight, because at this point I was expecting them to be the first trial of the expansion instead of a dungeon boss.
Speaking of the first trial, it was a surprise to say the least. I don’t want to spoil anything major in this post directly, but the first trial took me by complete surprise. While satisfying from a story perspective, I believe the fight was easily the weakest of the trials in this expansion.
Speaking of story satisfaction, I think that sums up the trials perfectly. The second and third fights are much more enjoyable than the first to me, with the third easily being my favorite in the expansion. While mechanically fairly simple, it’s always a pleasure to do the fight in my roulettes when it comes up. Which inevitably happens a lot as people played catch up to people like me who no lifed it as soon as early access started.
Ultimately though, the aspect that makes FF14 stand out as an MMO is the story. They’ve spent a great deal of time focusing on the fact that this is the end of the story arc that we’ve been following since A Realm Reborn. Here though is where I’m the most disappointed, even if it’s still a solid story.
Shadowbringers had everything to me; great and memorable villains, characters that I grew attached to, and great development. One of the most tragic moments I’ll always remember is a character futilely attempting to save another, only to fail and lament that fact. Not long after, another character curses the fact that they couldn’t save many people during an attack. Both of these moments were heartbreaking to see, and have stuck with me since I first saw them.
Endwalker has much of the same as Shadowbringers. It’s villains are great, and the Scions remain a treat to be with as ever. However the overall narrative of the story feels much weaker than Shadowbringers did. I was still completely invested, but I found myself disliking more than I did with Shadowbringers.
Again, without spoiling too much, a huge plot point revolves around a new character that I wasn’t as invested in. The plot explores themes of despair, hope, and nihilism that were well done. However they were extremely basic and tried a bit too hard to be navel contemplating for my taste. The writing is by no means bad however.
My biggest complaint is with the amount of filler and exposition dumping during two major sections. It really started to give me flashbacks to the pre-rework A Realm Reborn story and Post Main Scenario Quests leading into Heavensward. While these two sections had great dialogue, I found myself getting restless because they drug on slightly too long. It doesn’t help that one of these sections is dedicated to a reveal that I ultimately think was the weakest plot point of the story.
With all of that said, the Endwalker may not have been the story that I wanted, but it’s a worthy successor to the expansions that came before it. At some point I’m going to level Reaper to 90, and get the last two item levels I need to start the Pandemonium raids that released as of the day I’m writing this. Even if I quit playing for a few months like I always do, Endwalker was a journey that shows me why I keep coming back to this game despite my short attention span with the MMO genre.